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Strategy Pattern In C++ With Generics


I'm trying to implement the strategy pattern in C++, and I'm having trouble figuring out the correct syntax. Here's a (rather trivial) java code example of what I'd like to do:

public static interface Processor<T> {

    public void process(T toProcess);
}

public static class Printer implements Processor<String> {

    @Override
    public void process(String toProcess) {
        System.out.println(toProcess);
    }

}

public static class StringHandler {

    public void handleData(Processor<String> processor) {
        processor.process("Hello World!");
    }
}

public static void main(String... args) throws Exception {
    new StringHandler().handleData(new Printer());
}

Attempt at a C++ Equivalent:

#include <string>

using namespace std;

template <typename T>class Processor {
public:
    virtual void process(T rhs) = 0;
};

class Printer : public Processor<string*> {
public:

    void process(string* a) {
        printf("string = %s\n", a->c_str());
    }
};

class StringHandler {
public:

    void handleData(Processor<string*> processor) {
        string hello = "Hello World!!";
        processor.process(&hello);
    }
};

int main(int argc, char** argv) {
    StringHandler h;
    Printer p;
    h.handleData(p);
}

When I attempt to compile the code, I get the following error:

Undefined symbols for architecture x86_64:
  "Processor<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >*>::process(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >*)", referenced from:
      StringHandler::handleData(Processor<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >*>) in main.o
ld: symbol(s) not found for architecture x86_64
clang: error: linker command failed with exit code 1 (use -v to see invocation)

Any insights regarding why my C++ code won't compile, or how to implement this template pattern in C++, would be greatly appreciated. A solution that compiles with C++98 would be preferable, though I am also interested in an approach that uses Functional libraries.


Solution

  • You're trying to pass a Processor by value instead of reference, which would require instantiating Processor (which isn't possible because it's an abstract class).

    You can fix that by passing it by reference instead:

    void handleData(Processor<string*> &processor) {
        // ...
    

    That said, your approach looks to me a lot like you're still basically writing Java (with a little C thrown in for bad measure), and just changing the syntax enough to get a C++ compiler to accept it.

    In C++, the strategy pattern will usually be implemented as a template parameter. I'd probably write the code more like this:

    struct print {
        void operator()(std::string const &s) const {
            std::cout << "string = " << s << "\n";
        }
    };
    
    template <class Process>
    void handle(Process p) {
        p("Hello World!!");
    };
    
    int main() {
        handle(print());
    }
    

    Note, however, that in many cases the strategy part is used in only one place, in which case it can make sense to define it as a lambda expression:

    handle([](std::string const &s) { std::cout << "string = " << s << "\n"; });