I put my file into the Assets directory and set the build action to "AndroidAsset"
Nevertheless, I can't access my KML file using the parseKmlFile method
I need to affect my Kml file to a Java.IO.File but the file I placed doesn't exist.
Java.IO.File file = new Java.IO.File ("file:///android_asset/Content/maplayer.kml");
Java.IO.File file2 = new Java.IO.File ("Content/maplayer.kml");
Java.IO.File file3 = new Java.IO.File ("/Content/maplayer.kml");
Java.IO.File file4 = new Java.IO.File ("maplayer.kml");
if (file.Exists ())
Log.Debug ("File IO", file.ToString ());
if (file2.Exists ())
Log.Debug ("File IO", file2.ToString ());
if (file3.Exists ())
Log.Debug ("File IO", file3.ToString ());
if (file4.Exists ())
Log.Debug ("File IO", file4.ToString ());
My file is located to : Assets/Content/maplayer.kml
I verified that asset is without S and that I have 3 "/" So where is my Kml file located ?