I want to create following rating views shown below. How is it possible to do it
I have got 3 conditions.I have got label in top and below that are stars and at the end there is TextField. Good,Amazing,Horrific is set according to number of stars. When there is 1 Star i.e horrific condition we have to present four button Order issues, timing, friendliness,Cleanliness.And UITextField
is shift below it
I have implemented following code
#pragma mark - Btn Action on start click
- (IBAction)Btn_FirstHorrific:(id)sender {
[self ReviewHorrific];
[self NumOfStarWorstCase];
str_deliveryBoyRating=@"1";
str_customerComment=@"Horrific";
}
- (IBAction)Btn_SecondNah:(id)sender {
[self ReviewSecondNah];
[self NumOfStarOthercase];
str_deliveryBoyRating=@"2";
str_customerComment=@"nah!";
}
- (IBAction)Btn_ThirdItsOk:(id)sender {
[self ReviewItsOk];
[self NumOfStarOthercase];
str_deliveryBoyRating=@"3";
str_customerComment=@"Its ok";
}
- (IBAction)Btn_FourthGood:(id)sender {
[self ReviewGood];
[self NumOfStarOthercase];
str_deliveryBoyRating=@"4";
str_customerComment=@"good";
}
- (IBAction)Btn_FifthAmazing:(id)sender {
[self ReviewAmazing];
[self NumOfStarOthercase];
str_deliveryBoyRating=@"5";
str_customerComment=@"Amazing";
}
#pragma mark - Change star colour in Number of star changes
- (void)ReviewHorrific{
Btn_FirstHorrific.tintColor = UIColorFromRGB(0xff8133);
Btn_SecondNah.tintColor = [UIColor whiteColor];
Btn_ThirdItsOk.tintColor = [UIColor whiteColor];
Btn_FourthGood.tintColor = [UIColor whiteColor];
Btn_FifthAmazing.tintColor = [UIColor whiteColor];
lbl_report.text=@"Please report your issue";
lbl_RateType.text=@"Horrific";
self.View_WorstCase.hidden = FALSE;
}
- (void)ReviewSecondNah{
Btn_FirstHorrific.tintColor = UIColorFromRGB(0xff8133);
Btn_SecondNah.tintColor = UIColorFromRGB(0xff8133);
Btn_ThirdItsOk.tintColor = [UIColor whiteColor];
Btn_FourthGood.tintColor = [UIColor whiteColor];
Btn_FifthAmazing.tintColor = [UIColor whiteColor];
lbl_report.text=@"Please report your issue";
lbl_RateType.text=@"Nah!!";
}
- (void)ReviewItsOk{
Btn_FirstHorrific.tintColor = UIColorFromRGB(0xff8133);
Btn_SecondNah.tintColor = UIColorFromRGB(0xff8133);
Btn_ThirdItsOk.tintColor = UIColorFromRGB(0xff8133);
Btn_FourthGood.tintColor = [UIColor whiteColor];
Btn_FifthAmazing.tintColor = [UIColor whiteColor];
lbl_report.text=@"Please report your issue";
lbl_RateType.text=@"It's OK";
}
- (void)ReviewGood{
Btn_FirstHorrific.tintColor = UIColorFromRGB(0xff8133);
Btn_SecondNah.tintColor = UIColorFromRGB(0xff8133);
Btn_ThirdItsOk.tintColor = UIColorFromRGB(0xff8133);
Btn_FourthGood.tintColor = UIColorFromRGB(0xff8133);
Btn_FifthAmazing.tintColor = [UIColor whiteColor];
lbl_report.text=@"Heap praise if you would like";
lbl_RateType.text=@"Good";
}
- (void)ReviewAmazing{
Btn_FirstHorrific.tintColor = UIColorFromRGB(0xff8133);
Btn_SecondNah.tintColor = UIColorFromRGB(0xff8133);
Btn_ThirdItsOk.tintColor = UIColorFromRGB(0xff8133);
Btn_FourthGood.tintColor = UIColorFromRGB(0xff8133);
Btn_FifthAmazing.tintColor = UIColorFromRGB(0xff8133);
lbl_report.text=@"Glad to hear it. Any comments or feedback?";
lbl_RateType.text=@"Amazing";
}
Step 1)
Add 5 UIButton
to your UI file. Then in your header (.h) code, declare the UIButton
like so:
IBOutlet UIButton *starOne;
IBOutlet UIButton *starTwo;
IBOutlet UIButton *starThree;
IBOutlet UIButton *starFour;
IBOutlet UIButton *starFive;
Then back in your UI file, link the star button views to your code. Then add the default (non-selected) star images to your buttons (just drag and drop to do this).
Step 2)
Back in your header code, add 5 IBAction
methods. These will detect when the star buttons are pressed:
-(IBAction)press_1;
-(IBAction)press_2;
-(IBAction)press_3;
-(IBAction)press_4;
-(IBAction)press_5;
Then add a method as well. This method will handle the star images.
-(void)set_stars:(int)num :(NSString *)desc
Then declare in integer in your header file. This will tell you what the rating is, like so:
int rating;
Also declare an array (this will contain pointers to your star buttons):
NSArray *_starButtons;
Lastly, declare a UILabel
to show the name for each rating (and like it to your UI), like so:
IBOutlet UILabel *rating_name;
Step 3)
In your implementation (.m) code, add in the following:
-(IBAction)press_1 {
[self set_stars:1 :@"Horrific"];
}
-(IBAction)press_2 {
[self set_stars:2 :@"nah!"];
}
-(IBAction)press_3 {
[self set_stars:3 :@"Its ok"];
}
-(IBAction)press_4 {
[self set_stars:4 :@"good"];
}
-(IBAction)press_5 {
[self set_stars:5 :@"Amazing"];
}
-(void)set_stars:(int)num :(NSString *)desc {
rating_name.text = [NSString stringWithFormat:@"%@", desc];
for (int loop = 0; loop < 5; loop++) {
if ((loop + 1) <= num) {
[((UIButton*)_starButtons[loop]) setBackgroundImage:[UIImage imageNamed:@"star_ON.png"] forState:UIControlStateNormal];
}
else {
[((UIButton*)_starButtons[loop]) setBackgroundImage:[UIImage imageNamed:@"star_OFF.png"] forState:UIControlStateNormal];
}
}
rating = num;
}
Finally, dont forget to populate the array with your buttons in the viewDidLoad
method like so:
_starButtons = @[starOne, starTwo, starThree, starFour, starFive];