I need a basic material in my mesh.
I have this material in my MTL file:
newmtl window
Ns 0.000000
Ka 0.000000 0.000000 0.000000
Kd 0.888930 0.994660 0.000000
Ks 0.000000 0.000000 0.000000
Ni 1.000000
d 1.000000
illum 1
what attribute makes material to be "THREE Basic Material"?
The given MTL file translates to
new THREE.MeshLambertMaterial( { color: new THREE.Color( 0.888930, 0.994660, 0 ) } );