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mathvector3d

3D Vector defined by 2 angles


So basically I'm looking for a way to calculate the x, y and z component of a vector using 2 angles as shown: enter image description here Where alpha is the 2D angle and beta is the y angle. What I've been using uptill now for 2D vectors was:

x = Math.sin(alpha);
z = Math.cos(alpha);

After searching on stackexchange math I've found this forumula doesn't really work correctly:

 x = Math.sin(alpha)*Math.cos(beta);
 z = Math.sin(alpha)*Math.sin(beta);
 y = Math.cos(beta);

Note: when approaching 90 degrees with the beta angle the x and z components should approach zero. All help would be appreciated.


Solution

  • The proper formulas would be

    x = Math.cos(alpha) * Math.cos(beta);
    z = Math.sin(alpha) * Math.cos(beta);
    y = Math.sin(beta);