I'm beginer in android and i'm trying develop a connection TCP server.
I have this class:
public class JavaTCPServer {
public static void send(String aMessage) {
final String msg = aMessage;
Thread thread = new Thread(new Runnable() {
@Override
public void run() {
Socket socket = null;
try {
ServerSocket serverSocket = GlobalSingleton.getInstance().getServerSocket();
socket = serverSocket.accept();
PrintWriter printWriter = new PrintWriter(socket.getOutputStream(), true);
printWriter.println(msg);
printWriter.flush();
printWriter.close();
} catch (IOException ex) {
ex.printStackTrace();
} finally {
if (socket != null) {
try {
socket.close();
socket = null;
} catch (IOException ex) {
ex.printStackTrace();
}
}
}
}
});
thread.start();
}
}
private ServerSocket serverSocket; //Created in GlobalSingleton Class...
try {
serverSocket = new ServerSocket(Constantes.TCP_PORT);
} catch (IOException e) {
e.printStackTrace();
}
I can send message normally in the first time, but when i try to send message the second time the software remains in line: socket = serverSocket.accept();
and the message in printWriter.println(msg)
is not sent.
Additional Information
When i kill the app in settings and open i can send once.
Any questions don't hesitate ask me.
Thanks for all!
I solved my own problem.
I wrote my class as the follow bellow code:
public class JavaTCPServer {
private ServerSocket serverSocket;
private String message;
private Handler updateConversationHandler;
private Thread serverThread = null;
public String getMessage() {
return message;
}
public void setMessage(String message) {
this.message = message;
}
public ServerSocket getServerSocket() {
return serverSocket;
}
public void setServerSocket(ServerSocket serverSocket) {
this.serverSocket = serverSocket;
}
public JavaTCPServer() {
setUpdateConversationHandler(new Handler());
this.serverThread = new Thread(new ServerThread());
this.serverThread.start();
}
public Handler getUpdateConversationHandler() {
return updateConversationHandler;
}
public void setUpdateConversationHandler(Handler updateConversationHandler) {
this.updateConversationHandler = updateConversationHandler;
}
class ServerThread implements Runnable {
public void run() {
Socket socket = null;
try {
serverSocket = new ServerSocket(Constantes.TCP_PORT);
} catch (IOException e) {
e.printStackTrace();
}
while (!Thread.currentThread().isInterrupted()) {
try {
socket = serverSocket.accept();
CommunicationThread commThread = new CommunicationThread(
socket);
new Thread(commThread).start();
} catch (IOException e) {
e.printStackTrace();
}
}
}
}
class CommunicationThread implements Runnable {
private Socket clientSocket;
private BufferedReader input;
private String messageSend;
public CommunicationThread(Socket clientSocket) {
this.clientSocket = clientSocket;
try {
this.setInput(new BufferedReader(new InputStreamReader(
this.clientSocket.getInputStream())));
} catch (IOException e) {
e.printStackTrace();
}
}
public void run() {
while (!Thread.currentThread().isInterrupted()) {
Central central = GlobalSingleton.getInstance()
.get_current_central();
if (central != null) {
if ((central.getStep() <= central.getObjetivo()) &&
(central.getStep() == 99)){
try {
messageSend = getMessage();
PrintWriter printWriter = new PrintWriter(
clientSocket.getOutputStream(), true);
printWriter.println(messageSend);
printWriter.flush();
try {
Thread.sleep(1500);
} catch (InterruptedException e) {
e.printStackTrace();
}
printWriter.println(Constantes.EXIT_CONFIG);
printWriter.flush();
try {
Thread.sleep(500);
} catch (InterruptedException e) {
e.printStackTrace();
}
} catch (IOException e) {
e.printStackTrace();
}
central.setStep(central.getStep() + 1);
}
}
/*
* try { String read = input.readLine();
* updateConversationHandler.post(new updateUIThread(read)); }
* catch (IOException e) { e.printStackTrace(); }
*/
}
}
public BufferedReader getInput() {
return input;
}
public void setInput(BufferedReader input) {
this.input = input;
}
}
}
With this class you can send and receive tcp messages all the time.
Thanks for all help!