This is my main.py I have a function called loadShot that I want to call from another
class MainWindow(QMainWindow):
# Main Window UI
def __init__(self, parent=None):
QMainWindow.__init__(self, parent)
loadUi(os.path.join(SCRIPT_DIRECTORY, 'mainwindow.ui'), self)
self.connectInterface()
# Connect signals
def connectInterface(self):
self.scene_Line.textChanged.connect(self.shotName)
self.activeProjcet_Line.textChanged.connect(self.shotName)
self.character_Line.textChanged.connect(self.shotName)
self.take_Line.valueChanged.connect(self.shotName)
self.load_Button.setShortcut(QKeySequence("Alt+B"))
####################################################
# Shot Loader Functions
####################################################
def browse(self, dir):
root = Tkinter.Tk()
root.withdraw() #use to hide tkinter window
tempdir = tkFileDialog.askdirectory(parent=root, initialdir=dir, title='Please select a directory')
if tempdir.startswith('D:/Capture data/'):
self.activeProjcet_Line.setText(tempdir)
elif tempdir.startswith('R:/Project Files/'):
self.uploadProjcet_Line.setText(tempdir)
self.uploadFolder()
else:
pass
def uploadFolder(self):
project = self.activeProjcet_Line.text()
uploadDir = self.uploadProjcet_Line.text()
f = open('C:/_Mocap/output/folderName.txt', 'w')
f.write(' \n' + project.replace('D:/Capture data/', '') + '\n' + uploadDir.replace('R:/Project Files/', ''))
f.close()
def loadShot(self):
shot = self.shotName_Line.text()
f = open('C:/_Mocap/output/ShotLoader.txt', 'w')
f.write('\n' + '[name]\n' + '\n' + 'take Name=' + shot)
f.close()
self.uploadFolder()
if self.incrementTake.isChecked():
self.takeIncrement()
else:
pass
This is my other python file that is a key listener and I want to loadShot function. The problem is I keep loading the MainWindow as an instance. Which I cannot do. I need to just be able to call the function in my MainWindow class without loading another instance.
def handle_Ctrl_L ():
m = MainWindow()
m.loadShot()
hk = HotKeys()
w = WindowMgr()
pid = w.GetProcessID('Blade')
w.focusWindow(pid)
time.sleep(.2)
hk.F8()
In one project i had to enable one module to do a callback to my Mainwindow module. The Controller of the Mainwindow view starts a new subprocess and retrieves the stdout out as well as the callback as soon as the program is terminated. I managed this in the following way: (Maybe it helps with your problem, which i not totally understand)
MainWindow Module:
def run_program():
# consoleprocess is the second module that
# has to be able to do a callback.
# A new Instance of the ProcessRunner class is created.
self.progrunner = consoleprocess.ConsoleProcessRunner()
self.progrunner.cout.connect(self.cb_update_prog_output)
self.progrunner.quit.connect(self.cb_prog_terminated)
@QtCore.Slot(int)
@QtCore.Slot(str)
def cb_update_tv(self, data):
# your code goes here
pass
Second Module (consoleprocess):
# The Class has to inherit QtCore.Object
class ConsoleProcessRunner(QtCore.QObject):
# The Signals that allow the callback are declared
cout = QtCore.Signal(str)
quit = QtCore.Signal(int)
# Constructor
def __init__(self, parent = None):
super(ConsoleProcessRunner, self).__init__(parent)
def your_function_here():
# now you can use our previously defined signals to do the callback
# your code goes here
self.cout.emit(stdoutdata)
self.quit.emit(ret)