I am very new and I cant seem to find any tutorials on how to do this. I would imagine it would be pretty simple. I am creating an Oregon Trail type game and I need it to go to the next picture when you press E, or quit the program when you press Q.
Here is my code:
# 1 - Import library
import pygame
from pygame.locals import *
# 2 - Initialize the game
pygame.init()
width, height = 1000, 800
screen=pygame.display.set_mode((width, height))
# 3 - Load images
background = pygame.image.load("start.png")
# 4 - keep looping through
while 1:
# 5 - clear the screen before drawing it again
screen.fill(0)
# 6 - draw the screen elements
screen.blit(background, (0,0))
# 7 - update the screen
pygame.display.flip()
# 8 - loop through the events
for event in pygame.event.get():
# check if the event is the X button
if event.type==pygame.QUIT:
# if it is quit the game
pygame.quit()
exit(0)
I think you are looking for something like this:
# 1 - Import library
import pygame
from pygame.locals import *
# 2 - Initialize the game
pygame.init()
width, height = 1000, 800
screen=pygame.display.set_mode((width, height))
# 3 - Load images
background = pygame.image.load("start.png")
# 4 - keep looping through
while 1:
# 5 - clear the screen before drawing it again
screen.fill(0)
# 6 - draw the screen elements
screen.blit(background, (0,0))
# 7 - update the screen
pygame.display.flip()
# 8 - loop through the events
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_e:
background = pygame.image.load("stage2.png")
# check if the event is the X button
if event.type==pygame.QUIT:
# if it is quit the game
pygame.quit()
exit(0)
Of course this will only work for 2 images of background "start.png" and stage2.png". But you can create a list and cicle through it.