I'm trying to create an instance of a C# class within a lua file Using NLua
Here's my code.
class Program
{
public static void Main (string[] args)
{
Lua lua = new Lua();
lua.LoadCLRPackage();
lua.DoString(@"
import ('LuaTest.exe', 'LuaTest')
test = Test()
");
}
}
public class Test
{
public Test()
{
Console.WriteLine("IT WORKED");
}
}
But that doesn't seem to work, I've looked around and tried a number of different ways. my error with most ways I've tried is this:
An unhandled exception of type 'NLua.Exceptions.LuaScriptException' occurred in NLua.dll Additional information: [string "chunk"]:3: attempt to call global 'Test' (a nil value)
It's a bit odd because this is straight out of their example code? https://github.com/NLua/NLua
Thanks for the help guys.
Bit of a Rant:
If I'm doing something incredably wrong please let me know. On a side note I'm using the Pure C# build, not sure if that makes a difference here or not, I didn't see any warnings about it? but the whole thing seems widely undocumented...
If anyone has any suggestions for a better pure C# Lua Library I'm all ears.
I am sorry about that. The README File was wrong.
Just remove the ".exe" and shuold work fine
class Program
{
public static void Main (string[] args)
{
Lua lua = new Lua();
lua.LoadCLRPackage();
lua.DoString(@"
import ('LuaTest', 'LuaTest')
test = Test()
");
}
}
public class Test
{
public Test()
{
Console.WriteLine("IT WORKED");
}
}
I've already fixed the README from github.com/nlua/nlua