I have a nested for loop in where I call a getSnapShotData
method many times and write this data to disk. I've noticed I get too much memory build up doing this and I run out of memory, so I thought this would be a good use case for using dispatch semaphore
.
I'm still running out of memory, so I'm not sure if I'm using the semaphore properly. Essentially I want the next loop to wait until the prior loop's data is written to disk, as I think that will free the memory. But I could be wrong. Thank you for your help.
Code:
dispatch_semaphore_t sema = dispatch_semaphore_create(0);
for (NSDictionary *sub in self.array)
{
NSArray *lastArray = [sub objectForKey:@"LastArray"];
for (NSDictionary *dict in lastArray)
{
currentIndex ++;
NSData *frame = [NSData dataWithData:[self getSnapshotData]];
savePath = [NSString stringWithFormat:@"%@/%lu.png",frameSourcePath,(unsigned long)currentIndex];
BOOL nextLoop = [frame writeToFile:savePath options:0 error:nil];
frame = nil;
if (nextLoop)
{
dispatch_semaphore_signal(sema);
}
dispatch_semaphore_wait(sema, DISPATCH_TIME_FOREVER);
}
}
- (NSData *)getSnapshotData
{
UIGraphicsBeginImageContextWithOptions(self.containerView.bounds.size, NO, 0.0);
[self.containerView.layer renderInContext:UIGraphicsGetCurrentContext()];
UIImage *snapShot = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return [NSData dataWithData:UIImagePNGRepresentation(snapShot)];
}
You have too many autoreleased objects. Add an autorelease pool to improve the situation instead of using the semaphore.
for (NSDictionary *sub in self.array)
{
NSArray *lastArray = [sub objectForKey:@"LastArray"];
for (NSDictionary *dict in lastArray)
{
@autoreleasepool {
currentIndex ++;
NSData *frame = [NSData dataWithData:[self getSnapshotData]];
savePath = [NSString stringWithFormat:@"%@/%lu.png",frameSourcePath,(unsigned long)currentIndex];
BOOL nextLoop = [frame writeToFile:savePath options:0 error:nil];
}
}
}