Based on several questions here on SO, I've implemented a thread which can be killed by user before finishing it's job, or if I'm setting it to self-terminate after a period of time.
Thread implementation:
unit Unit2;
interface
uses SyncObjs
,classes
,System.SysUtils
,windows;
type
TMyThread = class(TThread)
private
FTerminateEvent: TEvent;
FTimerStart: Cardinal;
FTimerLimit: Cardinal;
FTimeout: Boolean;
protected
procedure Execute; override;
procedure TerminatedSet; override;
public
constructor Create(ACreateSuspended: Boolean; Timeout: Cardinal); overload;
destructor Destroy; override;
end;
implementation
constructor TMyThread.Create(ACreateSuspended: Boolean; TimeOut: Cardinal);
begin
inherited Create(ACreateSuspended);
FTerminateEvent := TEvent.Create(nil, True, False, '');
FTimerStart:=GetTickCount;
FTimerLimit:=Timeout;
FTimeout:=True;
end;
destructor TMyThread.Destroy;
begin
OutputDebugString(PChar('destroy '+inttostr(Handle)));
inherited;
FTerminateEvent.Free;
end;
procedure TMyThread.TerminatedSet;
begin
FTerminateEvent.SetEvent;
end;
procedure TMyThread.Execute;
var
FTimerNow:Cardinal;
begin
FTimerNow:=GetTickCount;
while not(Terminated) and ((FTimerNow-FTimerStart)<FTimerLimit) do
begin
OutputDebugString(PChar('execute '+inttostr(Handle)));
FTerminateEvent.WaitFor(100);
FTimerNow:=GetTickCount;
end;
if (FTimerNow-FTimerStart) > FTimerLimit then
begin
self.Free;
end;
end;
end.
and how the threads are created in the main unit of the app
unit Unit1;
interface
uses
Winapi.Windows, Winapi.Messages, System.SysUtils, System.Variants, System.Classes, Vcl.Graphics,
Vcl.Controls, Vcl.Forms, Vcl.Dialogs
,unit2, Vcl.StdCtrls
;
type
TForm1 = class(TForm)
Button1: TButton;
Button2: TButton;
procedure Button1Click(Sender: TObject);
procedure Button2Click(Sender: TObject);
private
t1,t2: TMyThread;
{ Private declarations }
public
{ Public declarations }
end;
var
Form1: TForm1;
implementation
{$R *.dfm}
procedure TForm1.Button1Click(Sender: TObject);
begin
//
if t1 = nil then
t1 := TMyThread.Create(false,10000)
else
if t2 = nil then
t2 := TMyThread.Create(False,10000);
end;
procedure TForm1.Button2Click(Sender: TObject);
begin
//
if t1 <> nil then
begin
t1.Free;
t1 := nil;
end
else
if t2 <> nil then
begin
t2.Free;
t2 := nil;
end;
end;
end.
What I want is a worker thread that stops either when I'm killing it, either after a period of time. Problem appears when the thread needs to self-terminate, because there I get memory leaks and my event does not get freed.
LE: setting up the FreeOnTerminate
to True
results in multiple access violations.
The main problem here are the dangling references to your threads stored in t1
and t2
.
So you must take care of this references. The best option is to use the TThread.OnTerminate
event to get informed whenever a thread has come to an end. Combined with TThread.FreeOnTerminate
set to true
should solve your problems.
procedure TForm1.Button1Click(Sender: TObject);
begin
//
if t1 = nil then
begin
t1 := TMyThread.Create(false,10000);
t1.OnTerminate := ThreadTerminate;
t1.FreeOnTerminate := True;
end
else if t2 = nil then
begin
t2 := TMyThread.Create(False,10000);
t2.OnTermiante := ThreadTerminate;
t2.FreeOnTerminate := True;
end;
end;
procedure TForm1.Button2Click(Sender: TObject);
begin
//
if t1 <> nil then
t1.Terminate
else if t2 <> nil then
t2.Terminate;
end;
procedure TForm1.ThreadTerminate( Sender : TObject );
begin
if Sender = t1 then
t1 := nil
else if Sender = t2 then
t2 := nil;
end;
UPDATE
You should never free the instance itself with Self.Free
. This will lead you to dangling references by design.