In my app, it allows users to place text on top of images like snapchat, then they are allowed to save the image to their device. I simply add the text view on top of the image and take a picture of the image using the code:
UIGraphicsBeginImageContext(imageView.layer.bounds.size);
[imageView.layer renderInContext:UIGraphicsGetCurrentContext()];
UIImage* savedImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
But when I compare the text on my image, to the text from a snapchat image...it is significantly different. Snapchat's word text on top of image is significantly sharper then mine. Mine looks very pixelated. Also I am not compressing the image at all, just saving the image as is using ALAssetLibrary.
Thank You
When you use UIGraphicsBeginImageContext
, it defaults to a 1x scale (i.e. non-retina resolution). You probably want:
UIGraphicsBeginImageContextWithOptions(imageView.layer.bounds.size, YES, 0);
Which will use the same scale as the screen (probably 2x). The final parameter is the scale of the resulting image; 0 means "whatever the screen is".