My problem is trying to figure out how to stop the drawable animation after it iterated though the images (eg. it being back to the grapes image). I certainly can't use the method I implemented in .ACTION.DOWN
so can anybody help me with this.
public boolean onTouchEvent (MotionEvent event){
Drawable currentFrame, checkFrame;
if (event.getAction() == MotionEvent.ACTION_DOWN) {
if (fruitAnimation.isRunning()) {
fruitAnimation.stop();
//The variable that will guard the frame number
int frameNumber = 0;
//Get the frame of the animation
//Drawable currentFrame, checkFrame;
currentFrame = fruitAnimation.getCurrent();
//checks the position of the frame.
for (int i = 0; i < fruitAnimation.getNumberOfFrames(); i++) {
checkFrame = fruitAnimation.getFrame(i);
if (checkFrame == currentFrame) {
frameNumber = i;
break;
}
}
String fruit = "";
switch (frameNumber) {
case 0:
fruit = "Grapes";
break;
case 1:
fruit = "Lemon";
break;
case 2:
fruit = "Orange";
break;
case 3:
fruit = "Pear";
break;
case 4:
fruit = "Strawberry";
break;
}
Toast.makeText(this, fruit, Toast.LENGTH_SHORT).show();
}else {
fruitAnimation.start();
}
return true;
}
return super.onTouchEvent(event);
}
You most likely doing this wrong way. Since there's animation listener you can utilize to monitor your animation, I'd set the animation to one-time run and then in my listener, in its onAnimationEnd()
I'd check if I reached my limit and if not, start the animation again.