I was trying to implement a looping Runnable
. The example I've found seems to use the following idea to kick-start the runnable.
handler = new Handler();
final Runnable r = new Runnable() {
public void run() {
handler.postDelayed(this, 10000);
doIt();
count ++;
}
};
r.run();// what I prefer
// handler.postDelayed(r, 1000);//their idea
I prefer using the call to the run()
method to start the Runnable
. What would be the possible troubles that I could get into if any by a direct call to run()
!
Thanks! :)
I prefer using the call to the run() method to start the Runnable.
OK.
What would be the possible troubles that I could get into if any by a direct call to run()!
The first pass through run()
would happen immediately, as opposed to your commented-out code, which would cause the first pass through run()
to occur ~1000ms from now.
However, I would dump the Handler
. postDelayed()
is also a method on View
, so just use some widget in your UI.