I'm using FreeImageNET for writing single-channel 16-bit PNGs under .NET, as this capability is not working with System.Drawing.Bitmap.
I get 16-bit data from a camera as ushort[]. I am saving this data to file as follows:
public void SavePngGray16(ushort[] data, string fname)
{
// Create bitmap object to manage image: one 16-bit channel (true monochrome)
Bitmap bmp16 = new Bitmap(ImageSize.Width, ImageSize.Height, PixelFormat.Format16bppGrayScale);
// Copy received data into bitmap
Rectangle rc = new Rectangle(Point.Empty, ImageSize);
BitmapData data16 = bmp16.LockBits(rc, ImageLockMode.WriteOnly, bmp16.PixelFormat);
// intermediary to enable casting in the Copy() call;
// casting required because Copy() doesn't have a ushort[] flavor.
Array ax = data;
Marshal.Copy((short[])ax, 0, data16.Scan0, data.Length);
bmp16.UnlockBits(data16);
// 16-bit support, for real
// Instantiate a FreeImage bitmap from the System.Drawing bitmap we just built
//## this causes a full copy of the image data...
//## but FreeImageBitmap.LockBits() is UNIMPLEMENTED, so can't just build-and-fill
//## as above with a FreeImageBitmap instance
FreeImageBitmap fbmp = new FreeImageBitmap(bmp16);
// And save that as a 16-bit grayscale PNG
fbmp.Save(fname, FREE_IMAGE_FORMAT.FIF_PNG, FREE_IMAGE_SAVE_FLAGS.PNG_Z_DEFAULT_COMPRESSION);
}
I would like to avoid copying the data twice (once to get the data into the Bitmap
, once to get the data into the FreeImageBitmap
). Is this possible?
You could use this constructor:
public FreeImageBitmap(int width, int height, int stride, PixelFormat format, IntPtr scan0)
You have width
and height
. stride
you can put 0 (it is the padding between rows of an image). format
is PixelFormat.Format16bppGrayScale
. You obtain scan0
through pinning the ushort[]
(if you look at the source file, in the end the array you pass will be pinned...)
GCHandle handle = default(GCHandle);
try
{
handle = GCHandle.Alloc(data, GCHandleType.Pinned);
FreeImageBitmap fbmp = new FreeImageBitmap(width, height, 0, PixelFormat.Format16bppGrayScale, handle.AddrOfPinnedObject());
}
finally
{
if (handle.IsAllocated)
{
handle.Free();
}
}