When building app with GPUImage, I got errors like this
ld: warning: directory not found for option '-L/Users/.../GPUImage'
ld: warning: ignoring file /Users/.../Libraries/GPUImage/libGPUImage.a, missing required architecture x86_64 in file /Users/.../Libraries/GPUImage/libGPUImage.a (3 slices)
Undefined symbols for architecture x86_64:
"_OBJC_CLASS_$_GPUImageCrosshatchFilter", referenced from:
objc-class-ref in AddPopViewController.o
I don't know if this error is related, but what I want to do is for my app to support 64-bit processors. How can I do that? In this link, it says
The framework supports 64-bit, but you'll have to enable this for your project in the framework and your application yourself
How do I do this? Thanks
Following are the steps given in the iOS documentation to ensure the app supports 64 bit. Check if the following points are taken care in your environment.
At a high level, here are the steps to create an app that targets both the 32-bit and the 64-bit runtime environments:
- Install the latest Xcode.
- Open your project. Xcode prompts you to modernize your project. Modernizing the project adds new warnings and errors that are important when compiling your app for 64-bit.
- Update your project settings to support iOS 5.1.1 or later. You can’t build a 64-bit project if it targets an iOS version earlier than iOS 5.1.
- Change the Architectures build setting in your project to "Standard Architectures (including 64-bit)."
- Update your app to support the 64-bit runtime environment. The new compiler warnings and errors will help guide you through this process. However, the compiler doesn’t do all of the work for you; use the information in this document to help guide you through investigating your own code.
- Test your app on actual 64-bit hardware. iOS Simulator can also be helpful during development, but some changes, such as the function calling conventions, are visible only when your app is running on a device.