I want to be able to set all the pixels on the screen to a specific color. The method I am using is creating all the pixels in a raw data array and then create an UIImage which I put in an UIImageView. I cropped the code down to this which is still showing the problem, I think I have done something stupid by creating the image but I have read all the documentation and imho everything seems fine:
Struct for saving pixeldata
public struct PixelData {
var a: UInt8 = 255
var r: UInt8
var g: UInt8
var b: UInt8
}
Filling array left half red, right half black
func halfRood()->[PixelData] {
var data: [PixelData] = []
for(var i = 0; i < Int(Constants.Resolution.x); i++) {
for(var j = 0; j < Int(Constants.Resolution.y); j++) {
if(j < Int(Constants.Resolution.y/2)) {
data.append(PixelData(a: 255, r: 255, g: 0, b: 0))
} else {
data.append(PixelData(a: 255, r: 0, g: 0, b: 0))
}
}
}
return data
}
Return image from bitmap
func imageFromARGB32Bitmap(pixels: [PixelData], width: UInt, height: UInt) -> UIImage? {
let bitsPerComponent: UInt = 8
let bitsPerPixel: UInt = 32
let rgbColorSpace = CGColorSpaceCreateDeviceRGB()
let bitmapInfo:CGBitmapInfo = CGBitmapInfo(CGImageAlphaInfo.PremultipliedFirst.rawValue)
var data = pixels
let providerRef = CGDataProviderCreateWithCFData(NSData(bytes: &data, length: data.count * sizeof(PixelData)))
let providerRefthing: CGDataProvider = providerRef
let cgImage = CGImageCreate(width, height, bitsPerComponent, bitsPerPixel, width * UInt(sizeof(PixelData)), rgbColorSpace, bitmapInfo, providerRef, nil, true, kCGRenderingIntentDefault)
let cgiimagething: CGImage = cgImage
return UIImage(CGImage: cgImage)
}
And finally setting the updateUI() function
func updateUI() {
let data = halfRood()
if let image = imageFromARGB32Bitmap(data, width: UInt(Constants.Resolution.x), height: UInt(Constants.Resolution.y)) {
imageView?.image = image
}
}
The output looks like the following picture, while I expected something like: [red half | black half]
CoreGraphics expects pixel data as rows, not columns. Just flip your for-statements like this:
func halfRood()->[PixelData] {
var data: [PixelData] = []
for(var y = 0; y < Int(Constants.Resolution.y); y++) {
for(var x = 0; x < Int(Constants.Resolution.x); x++) {
if(y < Int(Constants.Resolution.y/2)) {
data.append(PixelData(a: 255, r: 255, g: 0, b: 0))
} else {
data.append(PixelData(a: 255, r: 0, g: 0, b: 0))
}
}
}
return data
}