Im trying to play around with some multitouch in Android.
I have two RelativeLayout on screen where I would like to get touch events.
fooLayout = (RelativeLayout)findViewById(R.id.foo);
fooLayout.setOnTouchListener(onTouchListener);
barLayout = (RelativeLayout)findViewById(R.id.bar);
barLayout.setOnTouchListener(onTouchListener);
...
View.OnTouchListener onTouchListener = new View.OnTouchListener() {
@Override
public boolean onTouch(View v, MotionEvent event) {
...
I tried having a OnTouchListener for each layout but that didn't seem to work at all.
I figured since the onTouch method gets an View I would be able to make out with view the current touch event came from and save away the pointer id.
int pointerId = event.getPointerId(event.getActionIndex());
int action = event.getActionMasked();
switch (action) {
case MotionEvent.ACTION_DOWN:
case MotionEvent.ACTION_POINTER_DOWN:
switch (v.getId()) {
case R.id.foo:
fooPointerId = pointerId;
break;
case R.id.bar:
barPointerId = pointerId;
break;
}
This does not work as I thought it would. When my first finger touches in one of the layouts I will get the correct id from that layout. But when I put down a second finger in the other layout it will get the id of the layout where I put down my first finger.
Am I going about this the wrong way?
Is this possible to do or do I have to put the OnTouchListener on the top view and figure out which layout Im touching by the x/y values of the event?
I think you should extend relative layout and implement onTouchEvent(MotionEvent ev) over there to figure out which pointers are touching which child views(Put foo and bar inside your main relative layout/view group that implements onTouchEvent).
IMO onTouch(View v, MotionEvent ev) only lets you register one pointer at a time so it may not be possible using this approach. This link might help out