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c++3dmesh

Mesh triangulation and simplification C++ library


I am looking for a C++ library to triangulate and simplify 3D mesh. My 3D meshes are potentially huge (around 3 millions vertices). It should ideally be open source. Any idea?


Solution

  • Here are some libraries I found:

    1) CGAL

    ++ Does a lot of things;

    -- Licensing issues;

    2) GTS

    ++ Open source and quite easy to use;

    -- Does less that CGAL

    anymore ideas?