I find the approach and the way they define the language in the first two chapters of the documentation particularly interesting. So I decided to get my fingers wet and started out with "Hello, world!".
I did so on Windows 7 x64, btw.
fn main() {
println!("Hello, world!");
}
Issuing cargo build
and looking at the result in targets\debug
I found the resulting .exe
being 3MB. After some searching (documentation of cargo command line flags is hard to find...) I found the --release
option and created the release build. To my surprise, the .exe size has only become smaller by an insignificant amount: 2.99MB instead of 3MB.
My expectation would have been that a systems programming language would produce something compact.
Can anyone elaborate on what Rust is compiling to, how it can be possible it produces such huge images from a 3-line program? Is it compiling to a virtual machine? Is there a strip command I missed (debug info inside the release build?)? Anything else which might allow to understand what is going on?
Rust uses static linking to compile its programs, meaning that all libraries required by even the simplest Hello world!
program will be compiled into your executable. This also includes the Rust runtime.
To force Rust to dynamically link programs, use the command-line arguments -C prefer-dynamic
; this will result in a much smaller file size but will also require the Rust libraries (including its runtime) to be available to your program at runtime.
This essentially means you will need to provide them if the computer does not have them, taking up more space than your original statically linked program takes up.
For portability I'd recommend you statically link the Rust libraries and runtime in the way you have been doing if you were to ever distribute your programs to others.