I am wondering if there is a way to the following code shorter. I have done this same type of thing for other Xcode projects in the past and it has been very time consuming. Here is the code:
@IBAction func flashButton(sender: UIButton) {
flashButton.hidden = !flashButton.hidden
flashingImageView.hidden = !flashingImageView.hidden
flashingImageView.image = UIImage(named: "Image\(arc4random_uniform(6) + 1).png")
if (flashingImageView.image == UIImage(named: "Image1")){
randomImageGeneratorNumber == 1
}
if (flashingImageView.image == UIImage(named: "Image2")){
randomImageGeneratorNumber == 2
}
if (flashingImageView.image == UIImage(named: "Image3")){
randomImageGeneratorNumber == 3
}
if (flashingImageView.image == UIImage(named: "Image4")){
randomImageGeneratorNumber == 4
}
if (flashingImageView.image == UIImage(named: "Image5")){
randomImageGeneratorNumber == 5
}
if (flashingImageView.image == UIImage(named: "Image6")){
randomImageGeneratorNumber == 6
}
}
Is there is a simpler way to write if-statements that go off basically the same information but have slightly different conditions?
Thanks in advance.
flashButton.hidden = !flashButton.hidden
flashingImageView.hidden = !flashingImageView.hidden
randomImageGeneratorNumber = arc4random_uniform(6) + 1
flashingImageView.image = UIImage(named: "Image\(randomImageGeneratorNumber).png")