I'm having some trouble figuring out the correct syntax for calling a generic C# function from Lua with NLua.
I'm trying to call the following C# XNA function from Lua
GameWorld.Instance.Content.Load<Texture2D>("player");
But I'm having some syntax trouble with the generic <T>
part. My current lua call looks like this, which is clearly not correct, since I'm getting a LuaScriptException.
GameWorld.Instance.Content:Load<Texture2D>("player")
I'm create class AssetManager with pair of Load/Get methods for each asset type.
class AssetManager
{
private ContentManager content;
private Dictionary<string, Texture2D> textures; // fonts, sprites, models and so on
AssetManager(ContentManager pContent)
{
this.content = pContent;
this.textures = new Dictionary<string, Texture2D>();
}
public void LoadTexture(string pName, string pAssetName)
{
this.textures.Add(pName, this.content.Load<Texture2D>(pAssetName);
}
public Texture2D GetTexture(stirng pName)
{
return this.Textures.ContainsKey(pName) ? this.Textures[pName] : null;
}
}
Simple usage from both C# and Lua.