I am working on a Game Application involving circles. How can I edit the code below to "draw" randomly sized black circles? At the moment it gets an image file set called Dot but I don't want to be limited by that + the resolution wouldn't be good on all devices.
- (UIButton *)createNewButton {
UIButton * clickMe = [[UIButton alloc] initWithFrame:CGRectMake(10, 10, 32, 32)];
[clickMe addTarget:self action:@selector(buttonClick:) forControlEvents:UIControlEventTouchUpInside];
[clickMe setBackgroundImage:[UIImage imageNamed:@"Dot"] forState:UIControlStateNormal];
[self.view addSubview:clickMe];
CGRect buttonFrame = clickMe.frame;
int randomX = arc4random() % (int)(self.view.frame.size.width - buttonFrame.size.width);
int randomY = arc4random() % (int)(self.view.frame.size.height - buttonFrame.size.height);
buttonFrame.origin.x = randomX;
buttonFrame.origin.y = randomY;
clickMe.frame = buttonFrame;
return clickMe;
}
Something like this should work for you:
- (UIImage *)createCircleOfColor:(UIColor *)color size:(CGSize)size
{
UIGraphicsBeginImageContext(size);
CGContextRef context = UIGraphicsGetCurrentContext();
CGRect targetRect = CGRectMake(0, 0, size.width, size.height);
CGContextSetFillColorWithColor(context, [UIColor clearColor].CGColor);
CGContextFillRect(context, targetRect);
CGContextSetFillColorWithColor(context, color.CGColor);
CGContextFillEllipseInRect(context, targetRect);
UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return image;
}
You would call it with something like this (I have not tested this):
- (UIButton *)createNewButton {
UIButton *clickMe = [[UIButton alloc] initWithFrame:CGRectZero];
[clickMe addTarget:self action:@selector(buttonClick:) forControlEvents:UIControlEventTouchUpInside];
[self.view addSubview:clickMe];
CGRect buttonFrame = clickMe.frame;
CGFloat randomX = arc4random_uniform((u_int32_t)(self.view.frame.size.width - buttonFrame.size.width));
CGFloat randomY = arc4random_uniform((u_int32_t)(self.view.frame.size.height - buttonFrame.size.height));
CGFloat randomWH = arc4random_uniform(20); // Or whatever you want the max size to be.
CGSize randomSize = CGSizeMake(randomWH, randomWH);
UIImage *randomCircleImage = [self createCircleOfColor:[UIColor blueColor] size:randomSize];
[clickMe setBackgroundImage:randomCircleImage forState:UIControlStateNormal];
buttonFrame.origin.x = randomX;
buttonFrame.origin.y = randomY;
buttonFrame.size = randomSize;
clickMe.frame = buttonFrame;
return clickMe;
}