First I save image from URL in document directory:
NSURL *imageURL = [NSURL URLWithString:userImage];
NSData *imageData = [NSData dataWithContentsOfURL:imageURL];
UIImage *image = [UIImage imageWithData:imageData];
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
NSString *savedImagePath = [documentsDirectory stringByAppendingPathComponent:@"image name.png"];
[UIImagePNGRepresentation(image) writeToFile:savedImagePath atomically:YES];
And then I want to retrieve this image in cpp as Sprite:
std::string writablePath2 = CCFileUtils::getInstance()->getWritablePath();
writablePath2.append("your saved image.png");
Rect rect2 = Rect(visibleSize.width/2 - 200, visibleSize.height/2 -200 , 500, 500 );
Sprite *screen_shot = Sprite::create(writablePath2,rect2);
screen_shot->setPosition(visibleSize.width/2 ,origin.y + visibleSize.height/2 - 100);
this->addChild(screen_shot,2);
But it is showing Black Sprite.
1)create Texture2D from file path
2)create Sprite fom Texture2D
here is the code
std::string imagPath = CCFileUtils::getInstance()->getWritablePath();
imagPath.append("your image name.png");
Texture2D* objTexture2D = new Texture2D();
Image* image = new Image();
JpgImage->initWithImageFile(imagPath);
objTexture2D->initWithData(image->getData(),image->getDataLen(),Texture2D::PixelFormat::RGB888,image->getWidth(),image->getHeight(),Size(image->getWidth(),image->getHeight()));
Sprite *spr = Sprite::createWithTexture(objTexture2D);
spr->setPosition(origin.x + visibleSize.width/2 , visibleSize.height/2);
this->addChild(spr,2);
and here you go ....