I have two errors both the same and they follow below:
class FBox {//...}
class FBPlayer
{
//Initialized instances
FBox game = new FBox();
**FBPillar pillar = new FBPillar();**
**FBObjects objects = new FBObjects();**
//Lots o Properties...
public boolean get_Alive() { return this.b_PlayerAlive; }
public void set_Alive(boolean alive) { this.b_PlayerAlive = alive; }
//My Error ridden Method
public void checkCollision()
{
if(get_YPos() >= **objects**.get_Ground())
^My Error was incorrect name for my instance
{
set_Alive(false);
}
else if(get_Bounds().intersects(**pillar**.get_Bounds()))
^My Error was incorrect name for my instance
{
set_Alive(false);
}
}
class FBPillar
{
public int get_Bounds() {return 'the variable'; }
}
class FBObjects
{
public int get_Ground() {return 'the variable'; }
}
The error is in the if statement as well as the else if statement When i run it it returns the error:
FBox.java:178: error: non-static method get_Bounds() cannot be referenced from a static context
else if(get_Bounds().intersects(**FBPillar**.get_Bounds()))
The same error for the if statement but with FBObjects.get_Ground()) ^
Whose bounds are you talking about? You probably mean
if (get_Bounds().intersects(pillar.get_Bounds())) {
…
}
I'd also add that
FBPlayer player = new FBPlayer();
means that a player contains a player, which is probably isn't what you intended.