I'm trying to have the live camera feed displayed as greyscale with animated static overlaid.
I have the greyscale working, that was easy, but I'm having trouble figuring out out to overlay an image as well (let alone have that be animated).
Any help/letting me know that having the overlay animated is a no go is appreciated ? Thanks.
greyscale code:
private var videoCamera: GPUImageVideoCamera?
private var videoView: GPUImageView?
private var greyscaleFilter: GPUImageGrayscaleFilter?
videoCamera = GPUImageVideoCamera(sessionPreset: AVCaptureSessionPreset352x288, cameraPosition: .Back)
videoView = GPUImageView(frame: CGRect(x: 0, y: 0, width: 352, height: 288))
view.addSubview(videoView!)
greyscaleFilter = GPUImageGrayscaleFilter()
greyscaleFilter?.addTarget(videoView)
videoCamera?.addTarget(greyscaleFilter);
videoCamera?.startCameraCapture()
EDIT: This is where I'm currently at, I'm using the examples provided with GPUImage but can't see why it's not working yet. (overlay.jpg is the image I am using to test thinking the blend will be more obvious with it instead of the subtle static I really need). this code results in just greyscale video, the blend filter doesn't seem to be doing anything at all.
videoCamera = GPUImageVideoCamera(sessionPreset: AVCaptureSessionPreset352x288, cameraPosition: .Back)
videoView = GPUImageView(frame: CGRect(x: 0, y: 0, width: 352, height: 288))
view.addSubview(videoView!)
greyscaleFilter = GPUImageGrayscaleFilter()
videoCamera?.addTarget(greyscaleFilter)
greyscaleFilter?.addTarget(videoView)
blendFilter = GPUImageOverlayBlendFilter()
videoCamera?.addTarget(blendFilter)
inputImage = ImageCache.loadImage(named: "overlay.jpg")
blendImage? = GPUImagePicture(image: inputImage)
blendImage?.addTarget(blendFilter)
blendImage?.processImage()
blendFilter?.addTarget(videoView)
videoCamera?.startCameraCapture()
Finally back to this and I got it working, not exactly sure why it wasn't before, but; I changed a few of the types to not be optional, and therefore had to initialize them in init(coder aDecoder: NSCoder) method of my ViewController, after doing that it works great.
Updated code below.
var videoCamera: GPUImageVideoCamera
var videoView: GPUImageView
var greyscaleFilter: GPUImageGrayscaleFilter
var blendFilter: GPUImageOverlayBlendFilter
var blendImage: GPUImagePicture?
var inputImage: UIImage?
required init(coder aDecoder: NSCoder) {
videoCamera = GPUImageVideoCamera(sessionPreset: AVCaptureSessionPreset640x480, cameraPosition: .Back)
videoView = GPUImageView(frame: CGRect(x: 0, y: 0, width: 640, height: 480))
blendFilter = GPUImageOverlayBlendFilter()
greyscaleFilter = GPUImageGrayscaleFilter()
super.init(coder: aDecoder)
}
override func viewDidLoad() {
view.addSubview(videoView)
videoCamera.addTarget(greyscaleFilter)
greyscaleFilter.addTarget(blendFilter)
let inputImage = ImageCache.loadImage(named: "overlay.jpg")
self.blendImage = GPUImagePicture(image: inputImage)
self.blendImage?.addTarget(blendFilter)
self.blendImage?.processImage()
blendFilter.addTarget(videoView)
videoCamera.startCameraCapture()
super.viewDidLoad()
}