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cocoansimage

NSImage transparency


I'm trying to set a custom drag icon for use in an NSTableView. Everything seems to work but I've run into a problem due to my inexperience with Quartz.

- (NSImage *)dragImageForRowsWithIndexes:(NSIndexSet *)dragRows tableColumns:(NSArray *)tableColumns event:(NSEvent *)dragEvent offset:(NSPointPointer)dragImageOffset
{
 NSImage *dragImage = [NSImage imageNamed:@"icon.png"];
 NSString *count = [NSString stringWithFormat:@"%d", [dragRows count]];

 [dragImage lockFocus]; 
 [dragImage compositeToPoint:NSZeroPoint fromRect:NSZeroRect operation:NSCompositeSourceOver fraction:0.5];
 [count drawAtPoint:NSZeroPoint withAttributes:nil];

 [dragImage unlockFocus];
 return dragImage;
}

Essentially what I'm looking to do is render my icon.png file with 50% opacity along with an NSString which shows the number of rows currently being dragged. The issue I'm seeing is that my NSString renders with a low opacity, but not my icon.


Solution

  • The issue is that you’re drawing your icon on top of itself. What you probably want is something like this:

    - (NSImage *)dragImageForRowsWithIndexes:(NSIndexSet *)dragRows tableColumns:(NSArray *)tableColumns event:(NSEvent *)dragEvent offset:(NSPointPointer)dragImageOffset
    {
     NSImage *icon = [NSImage imageNamed:@"icon.png"];
     NSString *count = [NSString stringWithFormat:@"%lu", [dragRows count]];
    
     NSImage *dragImage = [[[NSImage alloc] initWithSize:[icon size]] autorelease];
    
     [dragImage lockFocus]; 
     [icon drawAtPoint:NSZeroPoint fromRect:NSZeroRect operation:NSCompositeSourceOver fraction:0.5];
     [count drawAtPoint:NSZeroPoint withAttributes:nil];
    
     [dragImage unlockFocus];
     return dragImage;
    }