I am facing issues while combining iAd and Admob in Cocos2d 3.0. The whole screen goes black.
I have created a view controller which handles loading of iAd and Admob. Here is my code on pastie.org, I believe required steps to integrate iAd and Admob are known to users reading the question.
BannerViewController.h http://pastie.org/9926394
BannerViewController.m http://pastie.org/9926406
Assume following things are defined in AppDelegate.h
#define isLite 1
#define iADLoaded 1
To use the Ad view controller in GameScene I write following code block:
#ifdef isLite
bannerViewC = [[BannerViewController alloc] initWithContentViewController: [CCDirector sharedDirector]];
[[[[CCDirector sharedDirector] view] window] setRootViewController: bannerViewC];
[bannerViewC showBanner];
#endif
bannerViewC
is defined in CCScene.h on which we are going to display the advertise.
The problem: The problem is when I tried to load iAd the device screen goes black. Means, when iAdLoaded
is 1
the problem occur and if we remove this define statement from delegate means don't define iAdLoaded
, the controller loads AdMob perfectly. The problem is iAd only, I can't figure out why iAd usage turns the whole screen black.
If someone has time to look into this. Your help is appreciated.
Like to answer my own question :).
If anybody faces the issue, mine was resolved by just changing one line of code.
I have used ADAdTypeBanner
rather than ADBannerView *banner = [[ADBannerView alloc] initWithFrame: rect];
(rect). Means removing the line which specifies rect for the add was causing the issue.