I'm having issues creating my own base class for every pawns, by every i mean character too.
How can i make my MyCharacter inherit MyPawn which inherits MyActor?
Is this possible in blueprint? If not, then it is possible in C++? (without changing the built-in classes)
Thanks!
Yes, this is possible in blueprints and in C++.
If you want a blueprint pawn parent then just right-click on it in the content browser and select "Create Blueprint based on this".
If you want a C++ class as parent then use the "Add code to project" button and select "pawn" as parent class. Then, when you create a new blueprint just select your c++ class as parent (hidden behind the small "All Classes" button in the Pick Parent Dialog).