I have a 360° panorama picture (texture) that I map around a sphere and I place my camera inside the sphere to have a spherical projection. Now the texture is projected on the outside of the sphere. I want to 'turn the texture inside-out' and i read it could be done by applying a matrix.
I'd like to apply a matrix to a sphere (Object3D) in Rajawali/OpenGL.
This can be done in ThreeJS like this:
var sphere = new THREE.SphereGeometry(100, 100, 40);
sphere.applyMatrix(new THREE.Matrix4().makeScale(-1, 1, 1));
three.js documentation for applyMatrix:
this updates the position, rotation and scale with the matrix.
and I'd like to do this in Rajawali:
mSphere = new Sphere(100, 100, 40);
//Apply the matrix here
Documentation for Matrix/Object3D can be found here Matrix4 Object3D
Or is there any other way it could be done?
This has been fixed!
mSphere = new Sphere(100, 100, 40);
mSphere.setScaleX(-1);
mSphere.setScaleY(1);
mSphere.setScaleZ(1);