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c#.netwpfsilverlight3d

Display Smooth 3D models in WPF


I've constructed a MeshGeometry3D mesh in WPF and it's looks 'edgy'. How can I render is smooth like that:

enter image description here


Solution

  • Answer: triangles' normals should be correctly set.

    Unfortunately, the tutorial article is already out of date, but "normals" is the key term necessary to achieve this.