So far, I have made a simple map (made out of characters in my terminal) and I'm trying to get an 'O' to move around in it. I find it annoying that every time I want to move I must press Enter. I found the stty command and I would like to check what the current state is, set it to raw, and when I'm done return it to it's previous state. If someone knows a better way, I'd love to hear it. I am using Ubuntu.
EDIT: Here's what i made:
#include <stdio.h>
#include <stdlib.h>
#define MAX_Y 12
#define MAX_X 23
typedef enum {
_notOk=0,
_Ok
}_state;
typedef struct {
int x, y;
char map[MAX_Y][MAX_X];
}_map;
void mapPrint(_map gameState);
_state mapMove(_map* gameState);
int main()
{
char gameMode=_Ok;
_map gameState={
.x=1,
.y=1,
.map={
"######################",
"# #",
"# #",
"# #",
"# #",
"# #",
"# #",
"# #",
"# #",
"# #",
"# #",
"######################"}
};
system ("/bin/stty raw");
do
{
mapPrint(gameState);
gameMode=mapMove(&gameState);
} while(gameMode);
system ("/bin/stty cooked");
return 0;
}
void mapPrint(_map gameState)
{
int i, j;
system("clear");
for(i=0; i<MAX_Y; i++)
{
for(j=0; j<MAX_X; j++)
if (i==gameState.y && j==gameState.x)
printf("%c", '0');
else
printf("%c", gameState.map[i][j]);
printf("\n");
}
}
_state mapMove(_map* gameState)
{
char c=getchar();
while (c!='w' && c!='a' && c!='s' && c!='d')
{
printf("Pomera se sa WASD!\n");
c=getchar();
}
switch(c)
{
case 'w': (*gameState).y--; break;
case 'a': (*gameState).x--; break;
case 's': (*gameState).y++; break;
case 'd': (*gameState).x++; break;
}
if((*gameState).map[(*gameState).y][(*gameState).x]==' ')
return _Ok;
return _notOk;
}
I am a beginner.
If you want to do it with a program, under Unix systems you can use termios
functions (tcsetattr
and tcgetattr
). As suggested, ncurses
library can do most of the painful job for you : set terminal attributes and draw on screen.