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iosswiftswift3rgbuicolor

Extract RGB Values From UIColor


I have seen people do this in objective-c, but I am having trouble with this in swift. I have gotten the color of a pixel from a picture, but now I need to take the individual red, green, and blue values. Here is what I have (h, w, and rgb are integers and image.getPixelColor(CGPoint) returns a UIColor):

 xArry[h][w][rgb] = image.getPixelColor(CGPoint(x: w, y: h))

How do I change this UIColor into the red, green, and blue values? Thanks!


Solution

  • You can convert UIColor to CIColor and then extract the color components from it as follow:

    Update: Xcode 8.3.2 • Swift 3.1

    extension UIColor {
        var coreImageColor: CIColor {
            return CIColor(color: self)
        }
        var components: (red: CGFloat, green: CGFloat, blue: CGFloat, alpha: CGFloat) {
            let coreImageColor = self.coreImageColor
            return (coreImageColor.red, coreImageColor.green, coreImageColor.blue, coreImageColor.alpha)
        }
    }
    

    usage:

    let myColor = UIColor(red: 0.5, green: 1, blue: 0.25, alpha: 0.5)
    let myCIColor = myColor.coreImageColor
    let greencomponent = myColor.components.green
    let myColorComponents = myColor.components
    print(myColorComponents.red)   // 0.5
    print(myColorComponents.green) // 1.0
    print(myColorComponents.blue)  // 0.25
    print(myColorComponents.alpha) // 0.5
    


    You can also use the function getRed() and create an extension to extract the components as follow but the result would be optional:

    extension UIColor {
        typealias RGBA = (red: CGFloat, green: CGFloat, blue: CGFloat, alpha: CGFloat)
        var rgba: RGBA? {
            var (r, g, b, a): RGBA = (0, 0, 0, 0)
            return getRed(&r, green: &g, blue: &b, alpha: &a) ? (r,g,b,a) : nil
        }
        var r: CGFloat? {
            var red: CGFloat = .zero
            return getRed(&red, green: nil, blue: nil, alpha: nil) ? red : nil
        }
        var g: CGFloat? {
            var green: CGFloat = .zero
            return getRed(nil, green: &green, blue: nil, alpha: nil) ? green : nil
        }
        var b: CGFloat? {
            var blue: CGFloat = .zero
            return getRed(nil, green: nil, blue: &blue, alpha: nil) ? blue : nil
        }
        var a: CGFloat? {
            var alpha: CGFloat = .zero
            return getRed(nil, green: nil, blue: nil, alpha: &alpha) ? alpha : nil
        }
    }
    

    Usage

    let color = UIColor(red: 0.5, green: 1, blue: 0.25, alpha: 0.5)
    if let components = color.rgba {
        print(components.red)   // 0.5
        print(components.green) // 1.0
        print(components.blue)  // 0.25
        print(components.alpha) // 0.5
    }
    
    print(color.r ?? "nil")   // 0.5
    print(color.g ?? "nil") // 1.0
    print(color.b ?? "nil")  // 0.25
    print(color.a ?? "nil") // 0.5