The Error
AL lib: (EE) alc_cleanup: 1 device not closed
Assertion failed!
Program: C:\Program Files\Java\jre1.8.0_25\bin\javaw.exe
File: /var/lib/jenkins/workspace/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/b2World.cpp, Line 109
Expression: IsLocked() == false
The following line is the last line before the error occurs:
Body body = world.createBody(bodyDef);
I don't understand how this is causing a problem. world
and bodyDef
aren't null
.
How my program is structured is that I have a GameStateRegular
class that in its init
method, it adds two new VirusEntity
objects, like so:
VirusEntity virus0 = new VirusEntity(world, mother, new Vector2(0, 0));
VirusEntity virus1 = new VirusEntity(world, mother, new Vector2(100, 100));
viruses.add(virus0);
viruses.add(virus1);
And this works fine. I have a VirusEntity
set to do the following code to do when it begins a Contact
with the MotherCellEntity
:
private void setContactListener() {
world.setContactListener(new ContactAdapter() {
@Override
public void beginContact(Contact contact) {
Body bodyA = contact.getFixtureA().getBody();
Body bodyB = contact.getFixtureB().getBody();
if (bodyA == mother.getBody()) work(bodyA, bodyB);
else if (bodyB == mother.getBody()) work(bodyB, bodyA);
}
private void work(Body motherCellBody, Body virusBody) {
VirusEntity virus = null;
for (VirusEntity v : viruses) {
if (v.getBody() == virusBody) virus = v;
}
virus.remove();
VirusEntity newVirus = new VirusEntity(world, mother, virus.getSpawnPosition());
viruses.add(newVirus);
}
});
}
I am referencing the same World
object, and the same MotherCellEntity
object to the new VirusEntity
that is being created, but I still cannot tell what is going on here.
Full GameStateRegular
class: http://pastebin.com/mFpmp28T
Full VirusEntity
class: http://pastebin.com/HjSGS4ER
Thank you all in advanced for any help. I am being very vague on this topic because I really don't understand what's happening. I tried to do some background research on this, but I was unsuccessful.
How I was Successful
What I did was inside of my update
method in my GameStateRegular
class:
@Override
public void update() {
world.step(1, 1, 1);
mother.update();
for (int i = 0; i < viruses.size(); i++) {
VirusEntity e = viruses.get(i);
if (e.isRemoved()) {
viruses.remove(e);
e.dispose();
// --v--
VirusEntity newVirus = new VirusEntity(world, mother, e.getSpawnPosition());
viruses.add(newVirus);
// --^--
} else e.update();
}
}
Also, for my ContactAdapter
:
private void setContactListener() {
world.setContactListener(new ContactAdapter() {
@Override
public void preSolve(Contact contact, Manifold manifold) {
Body bodyA = contact.getFixtureA().getBody();
Body bodyB = contact.getFixtureB().getBody();
if (bodyA == mother.getBody()) virusInvolved(bodyA, bodyB);
else if (bodyB == mother.getBody()) virusInvolved(bodyB, bodyA);
}
private void virusInvolved(Body motherCellBody, Body virusBody) {
VirusEntity virus = null;
for (VirusEntity v : viruses) {
if (v.getBody() == virusBody) virus = v;
}
if (virus != null) {
virus.setMovementAllowed(false);
virus.remove();
}
}
});
}