I am new on AndEngine and trying to detect collisions and destroy the body on collision. So far I have tried this.
if (testingsprite.collidesWith(testingSprite1)) {
Log.d("TAG", "Collisoion");
mphysicworld.destroyBody(myBody);
scene.detachChild(testingSprite1);
myBody = PhysicsFactory.createCircleBody(this.mphysicworld,
testingSprite1, BodyType.DynamicBody, FIXTURE_DEF);
}else{
Log.d("TAG", "else Collisoion");
}
`
But it does not work, and always goes into the else part. What should I do? I have tried with contactListener to but it become too messy and difficult to control. I am currently working with eclipse and physicsbox2dextention in andengine.
You should create a new "ContactListener" and bind it to your "PhysicsWorld" By "physicsWorldInstance.setContactListener(...)"
and in the ContactListener override "beginContact". for example:
public void beginContact(Contact contact)
{
final Fixture x1 = contact.getFixtureA();
final Fixture x2 = contact.getFixtureB();
if (x2.getBody().getUserData().equals("player")&&x1.getBody().getUserData().equals("monster"))
{
Log.d("TAG", "Collisoion");
}
}