Consider the following signature in C#:
double Divide(int numerator, int denominator);
Is there a performance difference between the following implementations?
return (double)numerator / denominator;
return numerator / (double)denominator;
return (double)numerator / (double)denominator;
I'm assuming that both of the above return the same answer.
Have I missed any other equivalent solution?
Have you tried comparing the IL (for example, with Reflector)?
static double A(int numerator, int denominator)
{ return (double)numerator / denominator; }
static double B(int numerator, int denominator)
{ return numerator / (double)denominator; }
static double C(int numerator, int denominator)
{ return (double)numerator / (double)denominator; }
All three become (give or take the name):
.method private hidebysig static float64 A(int32 numerator, int32 denominator) cil managed
{
.maxstack 8
L_0000: ldarg.0 // pushes numerator onto the stack
L_0001: conv.r8 // converts the value at the top of the stack to double
L_0002: ldarg.1 // pushes denominator onto the stack
L_0003: conv.r8 // converts the value at the top of the stack to double
L_0004: div // pops two values, divides, and pushes the result
L_0005: ret // pops the value from the top of the stack as the return value
}
So no: there is exactly zero difference.