I am getting HostNotFound error while trying to connect with socket in async. I am sure, that host is working. The strangest part is that all emulator starting from "8.1 u1 *" dont give such error. They connect without any problems. Only my device (htc windows phone 8s) and emulators without 8.1 getting this error. Host address 109.235.68.205 and port 6005. I am targeting 8.0 windows phone. I have no ideas how to solve it.
public string Connect(string hostName, int portNumber)
{
string result = string.Empty;
// Create DnsEndPoint. The hostName and port are passed in to this method.
DnsEndPoint hostEntry = new DnsEndPoint(hostName, portNumber);
// Create a stream-based, TCP socket using the InterNetwork Address Family.
_socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
// Create a SocketAsyncEventArgs object to be used in the connection request
SocketAsyncEventArgs socketEventArg = new SocketAsyncEventArgs();
socketEventArg.RemoteEndPoint = hostEntry;
// Inline event handler for the Completed event.
// Note: This event handler was implemented inline in order to make this method self-contained.
socketEventArg.Completed += new EventHandler<SocketAsyncEventArgs>(delegate(object s, SocketAsyncEventArgs e)
{
// Retrieve the result of this request
result = e.SocketError.ToString();
// Signal that the request is complete, unblocking the UI thread
_clientDone.Set();
if(OnConnect != null)
OnConnect(true, new ConnectionEventArgs() { Response = result });
});
// Sets the state of the event to nonsignaled, causing threads to block
_clientDone.Reset();
// Make an asynchronous Connect request over the socket
_socket.ConnectAsync(socketEventArg);
// Block the UI thread for a maximum of TIMEOUT_MILLISECONDS milliseconds.
// If no response comes back within this time then proceed
_clientDone.WaitOne(TIMEOUT_MILLISECONDS);
return result;
}
I was able to successfully run your code on the Windows Phone 8 emulators targeting one of my network machines.
The socket.ConnectAsync call is already an Async request that wouldn't block your UI so I don't think you require the manual steps to manage thread synchronization.
But if you insist on this implementation, you can replace the DnsEndPoint with IPEndpoint in your code.
IPEndPoint hostEntry = new IPEndPoint(IPAddress.Parse(hostName), portNumber);
Hope this helps.