I'm making a minesweeper game, and i'm having problems with updating the values in a bundle. At first I set the value of the difficulty to 0 and I use the value of difficulty choose other values for the game and place it in the bundle. This is how it looks:
difficulty 0
rows 9
columns 9
mines 10
Then I decide the increase the difficulty, however the values for game doesn't get updated:
difficulty 1
rows 9
columns 9
mines 10
Why aren't the bundled values changing when I select a new difficulty? The source code is posted below.
MainActivity.java:
public class MainActivity extends Activity {
private int difficulty;
//...
private void startGame(){
Bundle b = new Bundle(3);
Log.d("difficulty",""+difficulty);
switch(difficulty){
case 1:{
b.putInt("rows",16);
b.putInt("columns",16);
b.putInt("mines",40);
}
case 2:{
b.putInt("rows",30);
b.putInt("columns",16);
b.putInt("mines",99);
}
default:{
b.putInt("rows",9);
b.putInt("columns",9);
b.putInt("mines",10);
}
}
gridFragment = new GridFragment();
gridFragment.setArguments(b);
getFragmentManager().beginTransaction().add(R.id.fragment_container, gridFragment,"gridFragment").commit();
}
//...
}
GridFragment.java:
public class GridFragment extends Fragment {
@Override
public View onCreateView(LayoutInflater inflater, ViewGroup container,
Bundle savedInstanceState) {
View view = inflater.inflate(R.layout.fragment_grid, container, false);
Log.d("rows",getArguments().getInt("rows"));
Log.d("columns",getArguments().getInt("columns"));
Log.d("mines",getArguments().getInt("mines"));
return view;
}
//...
}
you need to put break
after each case. Otherwise it falls through to the next case and so on. In your case all cases ends with default.
switch (difficulty) {
case 1:
...
break;
case 2:
...
break;
}