I have a CListCtrl with 10000 records that is filled up when the program starts and time of this operation is ~1.3 sec. But if the user refreshes the list, it fills up in ~2.5 - 3 sec.
In both cases works the same piece of code:
SetRedraw(FALSE);
SetItemCount(nCount);
// insert
SetRedraw(TRUE);
Variable nCount is equal to 0 when the program starts and 10000 when user refreshes the list.
Why does the time of list filling is so different?
UPD: the minimal code
void CTestList::Init()
{
InsertColumn(0, _T("Number"), 0, 50);
InsertColumn(1, _T("Obj name"), 0, 150);
InsertColumn(2, _T("Creator"), 0, 100);
InsertColumn(3, _T("Editor"), 0, 100);
}
void CTestList::Reset()
{
LVITEM item;
item.iItem = 0;
for (int i = 0; i < 10000; i++)
{
InsertRow(item, i);
item.iItem++;
}
}
void CTestList::InsertRow(LVITEM& item, int num)
{
CString strNum;
//
item.iSubItem = 0;
item.mask = LVIF_TEXT | LVIF_IMAGE | LVIF_PARAM;
item.lParam = NULL;
item.iImage = 0;
strNum.Format(_T("%d"), num);
item.pszText = (LPTSTR)(LPCTSTR)strNum;
InsertItem(&item);
//
item.mask = LVIF_TEXT;
item.iSubItem = 1;
item.pszText = _T("Test object");
SetItem(&item);
//
item.mask = LVIF_TEXT;
item.iSubItem = 2;
item.pszText = _T("Any one");
SetItem(&item);
//
item.iSubItem = 3;
item.pszText = _T("Another one");
SetItem(&item);
}
void CApp::FillList()
{
CWaitCursor wait;
m_list.DeleteAllItems();
clock_t begin = clock();
m_list.SetRedraw(FALSE);
m_list.SetItemCount(nCount);
m_list.Reset();
m_list.SetRedraw(TRUE);
clock_t end = clock();
double dif = static_cast<double>(end - begin) / CLOCKS_PER_SEC;
CString str;
str.Format(_T("Insertion time: %f"), dif);
AfxMessageBox(str);
}
I have tested your code on my machine. I can reproduce the different timings only if I run the program in the debugger (using F5), but not if I run it without debugger (using Ctrl+F5). So this seems not to be directly related to your code or Windows API but to the debugger.