I'm trying to make particles effect in my app, evertything is done great except that i cannot limit the emitter and make it stop from its own without me calling the stop method of the ParticleSystem although i have set the maximumEmitted
to 100, for illustration here is my code:
import QtQuick 2.3
import QtQuick.Window 2.2
import QtQuick.Particles 2.0
Window {
visible: true
width: 360
height: 360
ParticleSystem{
id:par
anchors.centerIn: parent
running: true
ImageParticle{
id:imagepar
source:"../../star_white.png"
color:"red"
}
Emitter{
id:myEmit
width:1 ; height:1
// anchors.centerIn: parent
size:10
emitRate: 100
maximumEmitted: 100
lifeSpan: 4000
velocity: AngleDirection{
angle: 180
angleVariation: 5
magnitude: 150
}
}
Gravity {
width: parent.width
y: 150
angle: 90
magnitude: 150
}
}
}
i have tried the following to make the particles stop from its own by emitting only once but unfortunately it keeps emitting for ever
Age {
system: par
once: true
}
Affector {
system: par
once: true
}
i think i'm missing a single line of code here that will make it good to go, Any Ideas.
The first thing that comes to my mind:
Emitter {
id: myEmit
....
enabled: false
Component.onCompleted: myEmit.pulse(1000)
....
}