I'm messing around with Rdio's iOS SDK. I've set up everything correctly in "Getting Started" outlined here (http://www.rdio.com/developers/docs/libraries/ios/). The track key in the app delegate works and plays after I launch the app.
Now I'm trying to get a simple UIButton click to play a track, and I can't for the life of me get it to work.
I have this in ViewController.h
#import <UIKit/UIKit.h>
#import <Rdio/Rdio.h>
@interface ViewController : UIViewController <RdioDelegate, RDPlayerDelegate>
@property (readonly) Rdio *rdio;
@end
And in ViewController.m
- (IBAction)playButton:(UIButton *)sender
{
[self.rdio preparePlayerWithDelegate:nil];
NSArray *sources = [NSArray arrayWithObjects:@"t1", @"p1", @"a1", nil];
[self.rdio.player playSources:sources];
}
I really appreciate the help!
I resolved my issue. My issue was I wasn't calling the initializer initWithConsumerKey... that I had in my App Delegate. I had also failed to set it as a delegate properly.
So my App Delegate looks like this:
#import "AppDelegate.h"
static AppDelegate *launchedDelegate;
@interface AppDelegate ()
@end
@implementation AppDelegate
+ (Rdio *)rdioInstance
{
return launchedDelegate.rdio;
}
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
launchedDelegate = self;
_rdio = [[Rdio alloc] initWithConsumerKey:@"removed" andSecret:@"removed" delegate:nil];
return YES;
}
and in ViewController.m:
- (IBAction)listenButton:(UIButton *)sender
{
_rdio = [AppDelegate rdioInstance];
[self.rdio preparePlayerWithDelegate:nil];
[self.rdio.player playSource:@"p12691138"];
}
Feeling silly that I didn't get that at first! Leaving it up here in case it helps anybody.