i have brush with transparency mode i need while drawing on the top get darker like this:
Now while painting on the top i get same color like this:
var el = document.getElementById('c');
var ctx = el.getContext('2d');
ctx.lineWidth = 10;
ctx.lineJoin = ctx.lineCap = 'round';
ctx.globalAlpha = "0.2";
ctx.strokeStyle = "red";
var isDrawing, points = [ ];
el.onmousedown = function(e) {
isDrawing = true;
points.push({ x: e.clientX, y: e.clientY });
};
el.onmousemove = function(e) {
if (!isDrawing) return;
ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height);
points.push({ x: e.clientX, y: e.clientY });
ctx.beginPath();
ctx.moveTo(points[0].x, points[0].y);
for (var i = 1; i < points.length; i++) {
ctx.lineTo(points[i].x, points[i].y);
}
ctx.stroke();
};
el.onmouseup = function() {
isDrawing = false;
points.length = 0;
};
canvas { border: 1px solid #ccc }
<canvas id="c" width="500" height="300"></canvas>
A polyline cannot be drawn with alpha on itself. So to make your line drawing code working with alpha, I separated your poyline drawing into several segment drawings.
for (var i = 1; i < points.length; i++)
{
ctx.beginPath();
ctx.moveTo(points[i-1].x, points[i-1].y);
ctx.lineTo(points[i].x, points[i].y);
ctx.stroke();
}
see in action : jsfiddle
Beware, this code is not performant. To have an efficient code, batching is needed.