I'm targeting OpenGL ES 3.0, which guarantees support for floating point textures but requires OES_color_buffer_half_float
or OES_color_buffer_float
for actually rendering to them.
I'm itching to code and test HDR rendering on Android. Are there any Android devices on or entering the market in the next few months, supporting the OES_color_buffer_half_float
extension? Alternatively, is there any way to implement HDR as a post-processing effect without rendering to a floating point texture?
There is a database with OpenGL (ES) capabilities online. For your color buffer half float extension, see this page:
Many devices are listed as having this extension.