Hi I have been looking for quite a while now on what is causing this problem and have come up completely empty. I have a model that i have downloaded and rigged in blender and created some animations. The animations look fine in blender (they still need a lot of work) but when i transfer them to jmonkey engine 3 they get all messed up and move in wrong directions. I have fixed the weight paint so that there arent any vertices with more than 4 weights and i can export using the Ogre3D Exporter perfectly fine. I have uploaded a video here if someone could please figure out this problem for me i would be greatly appreciated. Just to give a little description of the video. The first set of animations are in blender and the second set is after i have exported the model using Ogre3D and imported it into Jmonkey Engine
Thanks You
The answer was i was not properly applying the location rotation and scale to the model. After i did that everything worked great.