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iosobjective-ccgrect

text labels drawn in CGRect form an elliptical arc when images drawn using the same coordinates form a circular arc


I am new to Core Graphics and trying to understand why text labels I draw in CGRect form an elliptical arc when images I draw using the same coordinates form a circular arc.

The original code by Arthur Knopper creates circles wherever the screen is touched. By removing the touches method, I have been able to generate a series of small circles (dots) along a circular arc (uber circle). Each dot is centred on the perimeter of the uber circle (as shown below).

16 dots on über circle

In order to label each dot I use the same point coordinates I used for placing the dot. However text labels form an elliptical arc even though dots form a circular arc (as shown below). Labels are also hidden by the dots when dots are filled. The reason for this is a complete mystery.

As a novice I am probably missing something basic in Core Graphics. If anyone could explain what that is and what I need to do to make both arcs circular and place labels on top of the dots I’d be most grateful.

Thanks.

label arc and dot arc

Here is the code.

    circleView.h

    NSMutableArray  *totalCircles;

    int            dotCount, limit;

    float         uberX, uberY, uberRadius, uberAngle, labelX,
                    labelY,dotRadius, dotsFilled, sectors, x, y;

    CGPoint         dotPosition;
    CGRect          boxBoundary;
    CGContextRef    context;
}

- (void)demo;

@end

And ...

-@implementation iOSCircleView

- (id)initWithFrame:(CGRect)frame   {
    self = [super initWithFrame:frame];
    if (self) {

        // Initialization code
        totalCircles            = [[NSMutableArray alloc] init];

        // Set background color
        self.backgroundColor    = [UIColor whiteColor];
    }
    return self;
}   // frame a view for drawing



- (void)drawRect:(CGRect)rect       {
     [self demo];
}


- (void)demo                        {
        context          = UIGraphicsGetCurrentContext();
        CGContextSetLineWidth(context, 0.5);

        uberX           =   120;
        uberY           =   160;
        uberRadius      =   30;
        sectors         =   16;
        uberAngle       =   (2.0 * PI) / sectors;

        dotRadius       =   20;
        dotsFilled      =   FALSE;

        for (dotCount   = 1; dotCount <= sectors; dotCount++)
        {
            // Create a new iOSCircle Object
            iOSCircle *newCircle    = [[iOSCircle alloc] init];
            newCircle.circleRadius  = dotRadius;
            [self setSectorDotCoordinates];        // make new point for each dot
            dotPosition             = CGPointMake(x,y);         // create each dot

            NSLog(@"Circle%i: %@", dotCount, NSStringFromCGPoint(dotPosition));

            [self autoLabel];                      // text hides behind the dots

            newCircle.circleCentre  = dotPosition; // place each dot on the frame
            [totalCircles addObject:newCircle];
            [self setNeedsDisplay];
        }

        CGContextSetShadowWithColor(context, CGSizeMake(-3 , 2), 4.0, [UIColor clearColor].CGColor);
        dotCount = 1;
        for (iOSCircle *circle in totalCircles) {
            CGContextAddArc(context, circle.circleCentre.x, circle.circleCentre.y, circle.circleRadius, 0.0, M_PI * 2.0, YES);               // draw the circles

            NSLog(@"Dot %i Filled %i ", dotCount, dotsFilled);
            switch (dotsFilled) {
                case 1:
                    CGContextSetFillColorWithColor(context, [[UIColor cyanColor] CGColor]);
                    //CGContextDrawPath(context, kCGPathFillStroke);
                    break;
                    default:
                    //CGContextStrokePath(context);    // draw dot outline
                    break;
            }
            dotCount++;
        }
    }   //  draw circular dots in circular patterns

- (void)setSectorDotCoordinates     {

    x           = uberX + (uberRadius * cos(uberAngle *dotCount) * 2);
    y           = uberY + (uberRadius * sin(uberAngle *dotCount) * 2);    
}   // calculate dot coordinates along a circular arc

- (void)autoLabel {
    CGContextSetStrokeColorWithColor(context, [[UIColor blackColor] CGColor]);
    boxBoundary = CGRectMake(x-dotRadius, y-dotRadius, x+dotRadius, y+dotRadius);
    [[NSString stringWithFormat:@"%i",dotCount] drawInRect:boxBoundary withFont:[UIFont systemFontOfSize:24] lineBreakMode:NSLineBreakByCharWrapping alignment:NSTextAlignmentCenter];
}

Solution

  • Change the boxBoundary in autoLabel, CGRectMake creates a rectangle with one point coordinates and width and height, not two points:

    (void)autoLabel { 
     CGContextSetStrokeColorWithColor(context, [[UIColor blackColor] CGColor]);
     boxBoundary = CGRectMake(x-dotRadius, y-dotRadius, dotRadius*2, dotRadius*2); 
     [[NSString stringWithFormat:@"%i",dotCount] drawInRect:boxBoundary 
                                                 withFont:[UIFont systemFontOfSize:24] 
                                            lineBreakMode:NSLineBreakByCharWrapping alignment:NSTextAlignmentCenter]; 
    }
    

    In your code the "boxes" containing the texts where bigger and bigger when you where going to the right. (the width and height were not fixed)