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Best solution to encode assets in HaxeFlixel


Im trying to find best solution to scramble or encode assets (especially images/textures) for a game written in HaxeFlixel. In the root of my project there is a folder assets/images, and that's where are all of my game textures are stored.

If I build the game for desktop, my images stay in this folder.

How can I encode my textures so that after the build nobody can see it?


Solution

  • Setting the embed attribute of the assets node in the project xml file to true should accomplish what you want (they will be embedded into the .exe file). For example:

    <assets path="assets/images" embed="true" />