Is it possible to create the shape produced by this Fiddle. But then with no JavaScript but CSS3 (with <div>
) ?
Basically this:
for(var i = 0; i < coords.length; i += 1) {
if(coords[(i + 1)] != undefined) {
ctx.beginPath();
ctx.moveTo(coords[i].x, coords[i].y);
ctx.lineTo(coords[(i + 1)].x, coords[(i + 1)].y);
ctx.stroke();
} else {
ctx.beginPath();
ctx.moveTo(coords[i].x, coords[i].y);
ctx.lineTo(coords[0].x, coords[0].y);
ctx.stroke();
}
}
So you have points that needs to connect to each other?
Use svg
, if you don't want to use canvas
.
<svg width="100" height="100">
<path d="M0 0 l100 10 l-40 90z" fill="none" stroke="black" stroke-width="2" />
</svg>
Path command for 8,8,10,10,30,30,49,10
would be M8 8 L10 10 L30 40 L49 10z
.
<svg width="49" height="40" viewBox="0 0 50 41">
<path d="M8 8 L10 10 L30 40 L49 10z" fill="none" stroke="black" stroke-width="2" />
</svg>
To apply a click event to the shape, you could use pointer-events: all
on #test
.
#test {
pointer-events: all;
}
<svg width="49" height="40" viewBox="0 0 50 41">
<path id="test" d="M8 8 L10 10 L30 40 L49 10z" fill="none" onclick="alert('Works')" stroke="black" stroke-width="2" />
</svg>