I have a three.js scene with spheres, but when I zoom in a sphere and I move with orbit controls so it is in the side of the canvas (on in the center and deep in) it looses its round shape (do not care about the lines) :
What can I do ?
There will always be some distortion, but it is worse with a large camera field-of-view (fov).
A reasonable value for camera.fov
is 40-45 degrees. A smaller value would produce less distortion.
camera = new THREE.PerspectiveCamera( fov, aspect, near, far );
And for reference, camera.fov
is the field-of-view in the vertical direction.
three.js r.70