I am trying to allow the user to drag a label around the screen, but in the simulator it only moves a little each time I touch somewhere on the screen. It will jump to the location and then drag slightly, but then it will stop dragging and I have to touch a different location to get it to move again. Here is my code in my .m file.
-(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event{
UITouch *Drag = [[event allTouches] anyObject];
firstInitial.center = [Drag locationInView: self.view];
}
My ultimate goal is to be able to drag three different labels on the screen, but I'm just trying to tackle this problem first. I would greatly appreciate any help!
Thanks.
Try using a UIGestureRecognizer
instead of -touchesMoved:withEvent:
. And implementing something similar to the following code.
//Inside viewDidLoad
UIPanGestureRecognizer *panGesture = [[UIPanGestureRecognizer alloc]initWithTarget:self action:@selector(dragonMoved:)];
panGesture.minimumNumberOfTouches = 1;
[self addGestureRecognizer:panGesture];
//**********
- (void)dragonMoved:(UIPanGestureRecognizer *)gesture{
CGPoint touchLocation = [gesture locationInView:self];
static UIView *currentDragObject;
if(UIGestureRecognizerStateBegan == gesture.state){
for(DragObect *dragView in self.dragObjects){
if(CGRectContainsPoint(dragView.frame, touchLocation)){
currentDragObject = dragView;
break;
}
}
}else if(UIGestureRecognizerStateChanged == gesture.state){
currentDragObject.center = touchLocation;
}else if (UIGestureRecognizerStateEnded == gesture.state){
currentDragObject = nil;
}
}