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three.jstexturesfragment-shader

Three.js fragment shader: save the texture modifications


My issue: load a mesh with an image texture (png, jpg, etc.), modify the texture with fragment shader, get it back and save it as new image (png, jpg). Is it possible?


Solution

  • The subject is answered in this thread:

    THREEJS : Vertex Color Baking

    There are no easy way to do it.